Monday, May 21, 2007

convo with Linda

end of june 25-27 for QA training
bronwyn on committee

questions:
chap 1 kickoff: 21st century skills

combine 1 and 3 questions
structures in game or interface that encourse or support on these 21st century skills: design sense
what kids do while in there
creates opportunities
affords skills
decision points in game,
compare QA and ZOrbies
QA. beautiful structured curr. driven game

thinking and problem solving
curr. thinking and systems thinking:

what affordances in same setup of zorbies

recommendation

what designs foster skills

to what extent curr. as we thinking of it.. and learning skills .. are even compatible

is there a tension between curr. and learning

triangulation.. ask designers what they do, reflecting on design work
why they did, how the kids interact

argument cognition to social learning

pulled into remedial math. experiences, turns out, people can get algebra

you have to master curr. before you can get to ill structured problems

get to certain levels before they play ZOrbies


"what would be useful to know" in game
figure out what is important


literature
room for self direction in setting 1 to setting 2

voyage of the mimi for rev. of lit.
supported coll. work.. early version of quest atlantis
broderbund research /games
carmen satiago/ orgeon trail

diff. about games and psy. of games today to then
engineering a task
tech and phys. of games and networked games
field still young

civ 3 caps the end.. an era.. stand alone no teams

history of games.. 3 dimensions
technology// whats possible
70's.. board game and simulation games
economics
notion of play as instantiated in games

learn

medium/ how ppl learn/

play
ralph coster: everquest.. blog



dev. of games over time: board, stand alone, network, comm. games

dev. of learning theory of time... content transfer, percept. process view..

research: what we have learned: how do ppl learn with board games, carmen santiago, MMOS


political: govt. reports: SCANS report, business.. thinkers, creators (world of work)


social / political : evo of kids, evo of workplace sophistication


outline for wiki: send to linda
for chap 2

Tuesday, January 16, 2007

Figuring out the Questions

1 Identify the Parts and How they Interrelate
1.1 What are the parts of your topic, and how do they relate to one another?
Gaming, education, test scores,
1.2 How is your topic part of a larger system?
2 Trace Its Own History and Role in a Larger History
2.1 How and why has your topic changed through time, as something with its own history?
2.2 How and why is your topic an episode in a larger history?
3 Identify Its Characteristics and the Categories that Include It
3.1 What kind of thing is your topic?
3.2 What is the range of variation?
3.3 How are instances of it similar to and different from one another?
3.4 To what larger categories can your topic be assigned?
3.5 How does that help us understand it?
4 Determine Its Value
4.1 What value does your topic reflect?
4.2 What value does it support?
4.3 Contradict?
4.4 How good or bad s your topic?
4.5 Is it useful?
5 Evaluate your Questions
5.1 So What?
6 Step 1: Name your topic:
6.1 i am trying to learn about/work/study on ____________
7 Step 2: Add a Question
7.1 I am studying X because I want to find out who/what/when/where/whether/why/how __________
8 Step 3: Motivate Your Question
8.1 i am studying __________ because of _______ in order to help my reader understand how, why or whether _______

taken from "The Craft of Research"