My dissertation will be looking at the relationship between increased engagement and gaming within
curriculum, vs. the traditional classroom and level of engagement (possibly with different games Civ 4, etc.). I want to apply the previous research from the Wisconsin cats and other researchers in the field of simulations and learning.
Possible research questions:
1. What causes engagement in the classroom with next generation learners?
2. What factors lead to engaging next generation learners?
3. What influences learners engagement with content and curriculum?
4. What characteristics lead to engagement within the classroom with next generation of learners?
5. What is the relationship between engagement of games and learning?
6. How effective is integration of games in the classroom with the next generation learners?
7. What differences exist between learning through games and learning through standard teaching practices?
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1 comment:
define engagement please.
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